After our article with everything you need to know to start well in Diablo Immortal, it’s time to stop class by class to explain the best build, after that of the Barbarian, the Demon Hunter and the Necromancer comes the Crusader. It’s the best tank in the game by far and still has pretty decent area damage.
Its only drawback is that it has little damage to a single target, but being a tank it does not matter. If what you are looking for is to be useful to the team, endure a lot and support your teammates with many interesting buffs, you have found your class.
The best build for the Crusader in Diablo Immortal
Statistics
We are not going to give you some specific objects because, although on paper it is the simplest, very few players manage to find the legendaries during their level up. Instead, we’re going to explain which attributes interest you the most and choose your team based on that:
- Strength: it is surprising to find the attribute of damage at the beginning, but it is that until you reach 60 you will be interested in hitting hard so as not to be 10 minutes in each fight against the elite of the turn.
- Fortitude: in addition to getting extra armor so that the enemy makes you less pupa, you will do more damage thanks to the penetration of armor.
- Vitality: as you advance in your adventure, you will be interested in having more and more life so that in the fights against the toughest enemies you do not volatilize from a couple of cakes.
- Will: with this, you will get that the altered states applied to you by the enemy do not make you suffer too much.
Skills
These are the 5 skills you have to have equipped:
HOLLOW | FIRST LEVELS | FINAL BUILD |
---|---|---|
BASIC | Punishment | Punishment |
1 | Rotating Shield (Level 1) | Rotating Shield (Level 60) |
2 | Shield Flash (Level 1) | Dismember (Level 15) |
3 | Sweep Attack (Level 1) | Consecration (Level 20) |
4 | Fulminating Sword (Level 8) | Judgment (Level 28) |
Let’s start with the build of the first levels:
- Punishment: your basic attack. You get a 30% chance of blocking for 2 seconds.
- Rotating shield – a very decent damage tool. You throw a shield that, when you return, attracts enemies to you. It has 3 loads.
- Shield Flash: Damage and blind enemies in front of you for 3 seconds.
- Sweep Attack: An attack that can be channeled to throw enemies back and do damage. If it is not channeled, it simply hurts.
- Fulminating Sword: You stick your sword into the ground, damaging enemies for 5 seconds. Activate again the ability to jump in the air and land on the sword, damaging enemies by falling.
The rotation would be Rotating Shield -> Shield Flash -> Withering Sword -> Sweep Attack. If you’re in a hurry, charge the Sweep Attack to ward off enemies, and use Punishment while you have the rest of the skills in cooling.
The final build changes a few skills:
- Shield Flash by Dismember: Your main movement skill, with which you will ride a horse and change your basic attack to chain enemies and drag them.
- Consecration Sweep Attack: You create a damaged area on the ground, damaging enemies for 6 seconds.
- Sentence Fulminant Sword: You create an area on the ground that damages and slows down enemies, exploding the center of this area shortly after and doing extra damage and stunning them for 3 seconds.
The rotation of skills would be Dismember -> Consecration -> Sentence -> Rotating Shield. Use the shield to lure a straggling enemy into the damage zone and the Punishment to increase your blocking rate.
Endgame builds for PvE
While it’s still early to start explaining builds by the time you’re done with the story, there’s already a build focused on making the Corpse Explosion burst entire groups of enemies alone.
The equipment you will need is as follows:
COMPUTER NAME | PART IN WHICH IT IS EQUIPPED | RARITY | ABILITY | IMAGE |
---|---|---|---|---|
TUMULT | Main weapon | Legendary | Fulminant Sword now summons a storm of swords around him that hurts enemies. You can no longer activate the skill again. | |
SINKHOLE CROSS | Secondary weapon | Legendary | The rotating shield floats in one place, doing damage to enemies and reducing their speed of movement. | |
MANY-EYED AEGIS | Head | Legendary | Your Consecration now moves with you. | |
SIVKET ADVANTAGE | Shoulders | Legendary | Increases the duration of Dismember by 30%. | |
BESIEGER | Shirtfront | Legendary | Dismember now invokes a bombardment every so often that does 698 damage to nearby enemies. | |
BLADED JAMBEAU | Legs | Legendary | Dismember now summons a horse that burns the ground and enemies, but no longer drags them away. |
For the rest of the pieces, the order of attributes that you should look for is as follows:
- Strength.
- Integrity.
- Vitality
The abilities of the build are the same as those of endgame, changing the Sentence for Fulminating Sword.
The list of normal jewelry is as follows:
- Topaz x3
- Sapphire x2
- Tourmaline x4
- Aquamarine x2
- Citrine x1
- Ruby x2
And the legendary ones are as follows:
- Berserker’s eye: increases the damage you do by 16% and increases the probability of criticism by 2%. However, it also increases the damage received by 5%.
- Seled Weakening: Get 6% extra damage during the 60 seconds after killing an elite.
- Chained Death: Increase the damage of your attacks by 1.50% per hit, up to a maximum of 4.5% to 3 targets.
- Lightning Core: Your movement and basic attacks charge you with electricity, and when charged whole throws a beam that does 280% base damage + 1134 to nearby enemies. In addition, it increases all the damage you do by 12% for 3 seconds, occurring this effect once every 20 seconds.
- Fervent Fang: Every time you hurt an enemy it takes 2.4% more damage from you, up to a maximum of $24. It also increases damage to elites by 6%.
- Eternal Torment: Your critics inflict agony, a state that does 30% base damage + 122 every second for 6 seconds. Each enemy affected by agony increases your attack speed by 6%, although they can only receive this status once every 20 seconds.
Finally, the priority of skills that your amulet should raise is Rotating Shield -> Consecration -> Dismember -> Fulminant Sword -> Punishment.