Although some consider him as the worst class of the game, his enormous usefulness in the groups makes him a quite versatile character that has a place in almost all compositions. We are going to tell you the keys so that you can squeeze the most out of the character.
The best build for the Monk in Diablo Immortal
We are not going to give you some specific objects because, although on paper it is the simplest, very few players manage to find the legendaries during their level up. Instead, we’re going to explain which attributes interest you the most and choose your team based on that:
Strength: As with every class, what interests you most is hitting hard, and the strength statistic is what will make you do the most damage.
Fortitude/Vitality: The one you don’t choose from the two should be next in priority. Fortitude will give you some extra stamina and damage from armor penetration, while with Vitality you’ll avoid being killed in two hits in the last few levels.
Will: with Will, you will get rid of altered states that the enemy applies, although it should be your last priority.
Thunder Fists: The interesting thing about your initial basic attack is that it teleports you to the enemy it hits.
Flying Kick: You slide in one direction and push enemies along the way. It has 3 charges, and if you push enemies against a wall you will do them more damage.
Heptagonal blow: You do damage in an area.
Cyclonic strike: you create a cyclone that attracts enemies. If you charge it, it increases the damage and range.
Wave strike: You launch a wave that pushes the enemies it hits and explodes at maximum range. The more you charge it, the more range you have and the more damage it does.
The rotation would be Wave Blow -> Cyclonic Blow -> Heptagonal Blow. Use the Flying Kick to reposition yourself or attack distant enemies, and Thunder Fists while the rest of the skills are cooling.
Now we have two level 60 builds, the area damage and the support.
Deadly range: Now, your basic attack will be projectiles that will also hit the enemies behind the first one.
Mystical blow: you propel yourself in one direction and leave behind you a spirit that will drag enemies in its path. It has 3 loads.
Mystical Allies: You summon two spirits that attack next to you.
Explosive palm: you attack in one direction and apply bleeding for 5 seconds. Enemies who die with this effect activated will explode. It has 2 loads.
Flying Dragon: You throw a blow upwards, drawing enemies towards you and hurting them.
The rotation would be Mystical Blow – > Flying Dragon – > Mystical Allies – > Explosive Palm. Use Deadly Range when the rest of the skills are cooling down.
Deadly Range: Now, your basic attack will be projectiles that will also hit enemies behind the first one.
Inner Sanctuary: Create a circle in which you and your allies receive 50% less damage for 9.2 seconds.
Mystic Allies: You invoke two spirits that attack next to you.
Imprisoned fist: You attack enemies in one direction and immobilize them for 5 seconds.
Zen Shield: You protect yourself and an ally with a shield for 5 seconds, as well as prevent the effects that cause you to lose control of the character. You will be transported to the ally to whom you throw the shield.
Here there is no rotation as such, but you will use Imprisoned Fist -> Mystical Allies. Watch out for your allies to use Inner Sanctuary and Zen Shield, striking while with Deadly Range.
Endgame builds for PvE
While it’s still early to start explaining builds by the time you’re done with the story, there’s already a build focused on being supportive.
The equipment you will need is as follows:
PART IN WHICH IT IS EQUIPPED
Zen Shield now causes you to charge towards a place, giving you and your close allies a shield that absorbs damage.
The duration of the Inner Sanctuary increases by 30%.
Inner Sanctuary now also increases the damage you and your allies do within the circle.
PEACE OF THE PRESENT
Inner Sanctuary now gives 1048 shields to you and your close allies.
PATH OF THE STORM
Cyclonic blow reduces the damage you receive by 20%.
For the rest of the pieces, the order of attributes that you should look for is as follows:
The build skills are:
For normal jewelry, always prioritize the ones that give you the most damage and resistance. Thelegendary s are as follows:
Lightning Core: Your movement and basic attacks charge you with electricity, and when charged whole throws a beam that does 280% base damage + 1134 to nearby enemies. In addition, it increases all the damage you do by 12% for 3 seconds, occurring this effect once every 20 seconds.
The Famine: you heal 40% of the damage you do and get 567 of life every time you defeat an enemy. The effect can occur once every 20 seconds.
Chained Death: Increase the damage of your attacks by 1.50% per hit, up to a maximum of 4.5% to 3 targets.
Battle Guard: Reduces the damage you receive from physical attacks by 8% at close range.
Unity Crystal: You and the group members receive 0.50% less damage for each additional member within 3 meters.
Bottled hope: use an ability that from a buff increases the damage and movement of the target by 8% for 6 seconds. This effect cannot occur more than once every 20 seconds.
Finally, the priority of skills that your amulet should raise is Inner Sanctuary -> Zen Shield -> Cyclonic Blow -> Flying Dragon -> Fists of Thunder.